OpenNI 1.5 Playing a second oni file
I have a .oni file playing and receiving skeleton information from it from
OpenNI. However I would like to be able to switch to a different .oni file
while the application is running (say on file drop).
However when I attempt to call xn::Context::OpenFileRecording a second
time, i receive the message that the node is locked for changes.
How can I unlock the node (whichever one that is), so that I can play the
file?
No comments:
Post a Comment